^ a b Parkin, Simon (22 December 2011).^ a b O'Donnell, Steven (10 September 2017), "Making Sonic Mania", Good Game: Spawn Point, retrieved 10 February 2018."Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen". ^ a b Nelson, Jared (19 October 2014)."Christian Whitehead On 'Sonic CD' and His Retro Engine". "Lieblingsspiele 2.0: Die bewundernswerte Kunst der Fan-Remakes" (in German). "▶️ Taxman versions of Sonic 1, 2, and CD, with leading development on Sonic 3! ▶️ More info on the collection coming soon!" (Tweet). ^ "Sonic Fans Campaign For the Release of Sonic 3 Remastered | mxdwn Games". "Fans Launch Campaign for Sonic the Hedgehog 3 Mobile Release". Nintendo Switch, PlayStation 5, Xbox Series X/S, Windows Nintendo Switch, Xbox One, Xbox Series X/S, PlayStation 5, PlayStation 4, Windows Headcannon, PagodaWest Games, Hyperkinetic Studios ( Plus update) and Tantalus Media (Switch port) Xbox 360, PlayStation 3, iOS, Android, Ouya, Windows, Apple TV, Amazon Fire TV In late 2018, Whitehead and other development members behind Sonic Mania founded their own studio Evening Star Studio, where he serves as creative director and lead engine architect. Whitehead also contributed to the development of Sonic Origins, providing a new version of the engine used in the remasters. Sonic Mania Plus was developed by Whitehead, Headcannon, PagodaWest Games, and the now included HyperKinetic. In 2018, Sonic Mania became Sonic Mania Plus, with the release of the Encore DLC. In 2017, Whitehead, in collaboration with Headcannon and PagodaWest Games, developed and released their own original title in the Sonic series, titled Sonic Mania. In 2015, it was announced that Whitehead would be involved in his first non- Sonic game, Freedom Planet 2. Īlthough he, along with Headcannon, released a proof-of-concept video for a Sonic the Hedgehog 3 remaster in 2014, Sega did not greenlight the port. His remake was so successful that he, along with developer Simon "Stealth" Thomley of the studio Headcannon, would later be commissioned to remaster Sonic the Hedgehog and Sonic the Hedgehog 2 for mobile devices. The port was released for Xbox 360, PlayStation 3, iPhone and Android in 2011. In 2009, a video regarding Sonic CD from Whitehead was taken down, leading Eurogamer to report that Whitehead possibly faced a cease and desist letter from Sega, which Whitehead claimed was false. In an interview with Steven O'Donnell of Good Game: Spawn Point, Whitehead proclaims that he spent "about a year or so" convincing Sega to let him work on the Sonic CD port. In 2009, Whitehead produced a "proof-of-concept" video of Sonic CD running on an iPhone using his own custom engine, the " Retro Engine". Since 2009, he has focused on game development, developing various fangames based on the Sonic the Hedgehog series. In 2006, Whitehead worked as a freelance 3D animator with the company Kine Graffiti. He has also developed multiple remakes of classic Sonic games and most recently, the remasters in Sonic Origins. He is most recognized for his work creating updated ports of early games in Sega's Sonic the Hedgehog series, as well as being the lead developer of an original game in the series, Sonic Mania. Developing Sonic the Hedgehog video gamesĬhristian Whitehead, also known by his alias The Taxman, is an Australian video game programmer and designer.
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